Platform: Xbox 360(Reviewed), PS3, PC
Developer: Danger Close
Publisher: EA
Release: October 2010
Before sitting down with MOH, you could be forgiven for thinking that you’d already seen everything it had to offer. Famous WWII game decides to change over to modern setting; Multiplayer with unlockable weapon upgrades; throw in some ATV sequences and it all feels a bit familiar. But once I started playing, I suddenly started to realise that maybe this wasn’t just an answer to COD4 and MW2 a few years too late. The plot is surprisingly good; and the AI of your team mates makes you actually care about their well being.
There are plenty of little touches to make the experience more believable, and more varied. If you stick with your team, rather than go off maverick, you can ask them for ammo when you run low. When breaching doors, the team will alternate who goes in first, so sometimes it’s you kicking it in, and other times you’re providing support. In most FPS games, you’ll have a slightly different loadout for each mission, but MOH takes it to a new level, with your loadout giving you a particular role within the team. If you’re carrying the heavy machine gun, you’ll be asked to hold back, or suppress enemy heavy weapons; while silenced weaponary might see you going forward as a scout.
The game’s set pieces, such as vehicle sections, or calling in missile strikes, seems far more linked into the gameplay than Modern Warfare, and joined with the limited HUD, makes for a far more story based experience. MOH may not have the glitz and glamour of MW2, but it is far more than a simple copy. There are lessons here that MW could learn from in the future; and so I really think MOH 2 could give MW3 a run for it’s money.
Review by Drew Bryce