Developer: Gearbox
Publisher: 2K
Release: October
Very original and yet it's not at the same time...
Borderlands is an FPS/RPG of the loot whoring kind that seems to borrow elements from so many games that even though this is an original IP, it feels like I have played this before.
The story is nothing special, it merely serves as the purpose to play through the game and offers nothing in terms of character relationships or even character development. You arrive on Pandora (unfortunately not as gorgeous as Avatar's Pandora...) which is mostly a dusty wasteland, inhabited by thugs of the Mad Max variety and creatures of the WTF variety. Your purpose is to find "The Vault" a myth that holds unimaginable wealth and has been hunted for by hundreds of travellers to no avail.
There are 4 selectable characters to choose from, each with a specific set of skills and abilities. You can be a Soldier, Siren, Berserker or Sniper, each with 3 "trees" of abilities that you can put a point in each time you level up. However, this doesn't mean that if you choose the Sniper character that you can't use a shotgun. The more you use a weapon, the better you become at using it, for example my Sniper's best weapon by far is the shotgun. The only difference between the characters in the beginning are their Action Skills but eventually a level 50 Siren will be very different from a level 50 Berserker depending on how you distribute your Skill Points.
The gameplay is very solid and plays more like Halo 3 or Call of Duty 4/Mod 2 than say Fallout 3. The action can be very high tempo but even if you find yourself with no shield and no health, there is a Second Wind function that allows you the chance to kill an enemy as you are bleeding out. If you are successful, you will regain all of your shield and a small bit of health and that keeps the action flowing. That function has saved me more times than I can remember. The enemy AI is a little bit suspect sometimes, but is usually pretty good, however there will be instances where they will run your direction and yet face a completely different one. You will never really struggle too much with the missions and the enemies unless you decide to take on something that is a higher level than you are, which makes the game enjoyable yet still challenging. I pretty much cruised through the game at a steady pace, not that it was easy, but much like Mario Galaxy, if you just keep plugging away then you will progress.
Every enemy will usually drop something when they are killed, be it weapons, ammo or money and that's what this game is really about, the loot. Gearbox Software have created an engine that will generate an obscene amount of weapons, making the chance to find something unique higher. I found myself constantly hunting for better weapons and better weapon set-ups, like a shotgun with added acid damage or an assault rifle that has a scope. I often found that the best weapons weren't necessarily the ones with a higher level or the rarest drop rate and occasionally I have compromised when taking a slightly less powerful weapon for a weapon with a faster firing rate or better scope.
Graphically, the game is pretty detailed, using Epic's Unreal Engine (to be honest, what isn't nowadays) and has a strong, comic book inspired design. However, the environment gets boring sometimes and there are only really 5 or 6 types of enemies. The higher the level those enemies are, the more variety you will see but for the most part you won't see anything new for a while. All the characters have an individual style and the bosses and later enemies are characterised well too, but the planet still feels too small. I will say I was disappointed with the final boss, which ended up being a very generic final fight with a generic final boss (who, by the way, was very easy to beat once I had found and exploited a technique).
The Audio, much like the story, is nothing to right home about but is still solid and appropriate for the game. There is really only one moment in the game where I have felt that the music was good and that was the introduction movie which uses a licensed track. There are small pieces of dialogue from your character every time you level up or score a critical hit, and they break up the grunts and screams of either yourself or your enemies when being attacked. Characters you interact with are voiced well and I have found myself feeling anxious or paranoid when I could hear an enemy but not see them.
For all the negative things that I have mentioned in this review, I do genuinely like the game. But the fact it reminds of other games I have played makes it feel less special. The gameplay is like Halo 3 or CoD:MW1/2, the graphics are like Prince or Persia, the style of the game is like Fallout 3 or Bioshock, the Guardians are like the Space Pirates from the Metroid series and the loot dropping is akin to WoW or Diablo. Admittedly these are all good games and imitation is the sincerest form of flattery, but the originality soon wears off once you begin to recognise each of these games in Borderlands.
It's fun, addictive and a very solid game, just don't expect to be blown away by it